Poker Api Javascript
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Shape¶
poker.hand.
Shape
[source]¶Dec 18, 2017 JavaScript is such a flexible language that even though it is prototype-based it can be used in a roughly class-based manner, especially with the introduction of class syntax in ES6 which is a syntactic-sugar over the base prototype. To start, we need to think about our requirements. To compare two poker hands, you can just compute their rank individually and then compare the ranks. This makes comparing very easy. To compute the rank of a hand, first classify it to one of the rows in the picture you posted. The result of this classification could look like: royalflush ace; royalflush 5.
An enumeration.
See: Shape
Warning
This might be removed in future version for simplify API.
Hand¶
poker.hand.
Hand
(hand)[source]¶General hand without a precise suit. Only knows about two ranks and shape.
Parameters: | hand (str) – e.g. ‘AKo’, ‘22’ |
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Variables: |
|
rank_difference
¶The difference between the first and second rank of the Hand.
Type: | int |
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first
¶Type: | poker.card.Rank |
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second
¶Type: | poker.card.Rank |
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shape
¶Type: | Shape |
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is_broadway
¶
is_connector
¶
is_offsuit
¶
is_one_gapper
¶
is_pair
¶
is_suited
¶
is_suited_connector
¶
is_two_gapper
¶
to_combos
()[source]¶
poker.hand.
PAIR_HANDS
= (Hand('22'), Hand('33'), Hand('44'), Hand('55'), Hand('66'), Hand('77'), Hand('88'), Hand('99'), Hand('TT'), Hand('JJ'), Hand('QQ'), Hand('KK'), Hand('AA'))¶Tuple of all pair hands in ascending order.
poker.hand.
OFFSUIT_HANDS
= (Hand('32o'), Hand('42o'), Hand('43o'), Hand('52o'), Hand('53o'), Hand('54o'), Hand('62o'), Hand('63o'), Hand('64o'), Hand('65o'), Hand('72o'), Hand('73o'), Hand('74o'), Hand('75o'), Hand('76o'), Hand('82o'), Hand('83o'), Hand('84o'), Hand('85o'), Hand('86o'), Hand('87o'), Hand('92o'), Hand('93o'), Hand('94o'), Hand('95o'), Hand('96o'), Hand('97o'), Hand('98o'), Hand('T2o'), Hand('T3o'), Hand('T4o'), Hand('T5o'), Hand('T6o'), Hand('T7o'), Hand('T8o'), Hand('T9o'), Hand('J2o'), Hand('J3o'), Hand('J4o'), Hand('J5o'), Hand('J6o'), Hand('J7o'), Hand('J8o'), Hand('J9o'), Hand('JTo'), Hand('Q2o'), Hand('Q3o'), Hand('Q4o'), Hand('Q5o'), Hand('Q6o'), Hand('Q7o'), Hand('Q8o'), Hand('Q9o'), Hand('QTo'), Hand('QJo'), Hand('K2o'), Hand('K3o'), Hand('K4o'), Hand('K5o'), Hand('K6o'), Hand('K7o'), Hand('K8o'), Hand('K9o'), Hand('KTo'), Hand('KJo'), Hand('KQo'), Hand('A2o'), Hand('A3o'), Hand('A4o'), Hand('A5o'), Hand('A6o'), Hand('A7o'), Hand('A8o'), Hand('A9o'), Hand('ATo'), Hand('AJo'), Hand('AQo'), Hand('AKo'))¶Tuple of offsuit hands in ascending order.
poker.hand.
SUITED_HANDS
= (Hand('32s'), Hand('42s'), Hand('43s'), Hand('52s'), Hand('53s'), Hand('54s'), Hand('62s'), Hand('63s'), Hand('64s'), Hand('65s'), Hand('72s'), Hand('73s'), Hand('74s'), Hand('75s'), Hand('76s'), Hand('82s'), Hand('83s'), Hand('84s'), Hand('85s'), Hand('86s'), Hand('87s'), Hand('92s'), Hand('93s'), Hand('94s'), Hand('95s'), Hand('96s'), Hand('97s'), Hand('98s'), Hand('T2s'), Hand('T3s'), Hand('T4s'), Hand('T5s'), Hand('T6s'), Hand('T7s'), Hand('T8s'), Hand('T9s'), Hand('J2s'), Hand('J3s'), Hand('J4s'), Hand('J5s'), Hand('J6s'), Hand('J7s'), Hand('J8s'), Hand('J9s'), Hand('JTs'), Hand('Q2s'), Hand('Q3s'), Hand('Q4s'), Hand('Q5s'), Hand('Q6s'), Hand('Q7s'), Hand('Q8s'), Hand('Q9s'), Hand('QTs'), Hand('QJs'), Hand('K2s'), Hand('K3s'), Hand('K4s'), Hand('K5s'), Hand('K6s'), Hand('K7s'), Hand('K8s'), Hand('K9s'), Hand('KTs'), Hand('KJs'), Hand('KQs'), Hand('A2s'), Hand('A3s'), Hand('A4s'), Hand('A5s'), Hand('A6s'), Hand('A7s'), Hand('A8s'), Hand('A9s'), Hand('ATs'), Hand('AJs'), Hand('AQs'), Hand('AKs'))¶Tuple of suited hands in ascending order.
Combo¶
poker.hand.
Combo
[source]¶Hand combination.
See Combo
first
¶Type: | poker.card.Card |
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second
¶Type: | poker.card.Card |
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shape
¶Type: | Shape |
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- classmethod
from_cards
(first, second)[source]¶
is_broadway
¶
is_connector
¶
is_offsuit
¶
is_one_gapper
¶
is_pair
¶
is_suited
¶
is_suited_connector
¶
is_two_gapper
¶
rank_difference
¶The difference between the first and second rank of the Combo.
to_hand
()[source]¶Convert combo to Hand
object, losing suit information.
Range¶
poker.hand.
Range
(range=')[source]¶Parses a str range into tuple of Combos (or Hands).
Parameters: | range (str) – Readable range in unicode |
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Note
All of the properties below are cached_property, so make sure you invalidate the cache if you manipulate them!
hands
¶Tuple of hands contained in this range. If only one combo of the same hand is present,it will be shown here. e.g. Range('2s2c').hands(Hand('22'),)
Type: | tuple of poker.hand.Hand s |
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combos
¶Type: | tuple of poker.hand.Combo s |
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percent
¶What percent of combos does this range have compared to all the possible combos.
There are 1326 total combos in Hold’em: 52 * 51 / 2 (because order doesn’t matter)Precision: 2 decimal point
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Type: | float (1-100) |
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rep_pieces
¶List of str pieces how the Range is represented.
Type: | list of str |
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to_html
()[source]¶Returns a 13x13 HTML table representing the range.
The table’s CSS class is range
, pair cells (td element) are pair
, offsuit hands areoffsuit
and suited hand cells has suited
css class.The HTML contains no extra whitespace at all.Calculating it should not take more than 30ms (which takes calculating a 100% range).
Return type: | str |
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to_ascii
(border=False)[source]¶Returns a nicely formatted ASCII table with optional borders.
Return type: | str |
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from_file
(filename)[source]¶Creates an instance from a given file, containing a range.It can handle the PokerCruncher (.rng extension) format.
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from_objects
(iterable)[source]¶Poker Api Javascript Course
Make an instance from an iterable of Combos, Hands or both.
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slots
= ('_hands', '_combos')¶