Online Gambling Industry Statistics
The commission is simply not up to the job of regulating the gambling industry, particularly the online sector, parts of which seem to operate like the wild west.” There are an estimated 395,000. Recorded statistics and trends from By 2020, the gaming market is expected to be valued over $90 billion. It was calculated to be around $78.6 billion in 2017. According to a 2016 European Mobile Game Market Report, around 2.5 billion gamers are currently present in the world. Browse through 41 Tables & 24 Figures spread over 118 Pages and in-depth TOC on “Global Online Gambling and Betting Market Size & Statistics 2017: Industry Trends, Growth Forecast up to 2024”.
- Online Gambling Industry Statistics In America
- Gambling Industry News
- Online Gambling Industry Statistics Since
- Online Gambling Industry Statistics Against
- Gambling Industry Revenue
- Online Gambling Industry Statistics Since
- Online Gambling Industry Statistics 2019
Video games have taken the world by storm. A once fledgling industry consisting of visionaries living in their tiny offices and sleeping on floors now casts its shadow over the entire entertainment landscape.
This may have come as a shock to some. But to others all the signs throughout the years pointed to a massive shift in consumer behavior.
Today, the TV and Hollywood industries are struggling to stay relevant, while video game industry statistics show nothing but continued growth and expansion.
Key Statistics on Video Gaming Industry – Editor’s Choice
• More than 57% of all game developers reside in the US.
• Revenue from Free to Play games amounts to over 85% of all game revenue.
• Global Esports industry is growing at the rate of 30% year-over-year.
• There are over 2.2 billion mobile gamers.
• Over 66% of console gamers prefer physical discs to digital download games.
General Video Gaming Industry Statistics
The video game industry is constantly evolving and inspiring innovation. From simple one-time purchases and single player experiences to full-priced and free-to-play games, the gaming industry has been completely reshaped throughout the last decade.
1. The latest video game industry statistics show that almost 50% of developers believe that the entire industry should unionize.
(Game Developers Conference)
2. The video gaming market is dominated by Valve’s Steam platform and over 47% of game publishers sell their products on its storefront.
(Game Developers Conference)
3. According to the most recent video games sales statistics from ESA, almost 50% of gamers have made a microtransaction in the past year.
(The Entertainment Software Association)
4. Youtube videos are the most influential factor on game purchase decisions followed by user reviews from communities or digital storefronts.
(The Entertainment Software Association)
5. Video game industry analysis from 2019 showed that over 57% of all game developers reside in the US.
(Game Developers Conference)
6. Some 67% of video game executives believe that the number of mergers and acquisitions within the industry will increase.
(EY)
7. 23% of executives say that the use of blockchain technology will make the video game market more secure.
(EY)
8. More than 85% of total video industry revenue comes from free-to-play games.
(Clairfield International)
9. According to new gaming industry statistics from Copia Institute, Twitch is responsible for 31% of revenue from all gaming video content.
(Copia Institute)
10. Steam statistics show that the platform now has well over 30,000 games in its library, dominating the video gaming market share.
(PC Gamer)
Esports Statistics
To most people, the idea of a career in gaming has long sounded like nothing more than a childish fantasy. However, a growing number of gamers are turning virtual fun into fortunes.
Some of the most successful ones have even acquired celebrity status, especially in Asia. Video game popularity has soared to unprecedented heights and major Esports events are drawing far larger audiences than NBA finals and other big sports events, while the money from sponsors and advertising keeps rolling in.
11. Professional Dota 2 player N0tail is the top prize-winning Esports talent with $6.89 million amassed throughout his career.
(Esports Earnings)
12. The global Esports industry is growing at a rate of 30% year-over-year.
(PR Newswire)
13. Data from online gaming statistics indicates that gamers will gamble $23.5 billion on Esports in 2020.
(University Professional and Continuing Education Association)
14. Dota 2 holds the record for the highest prize pool in Esports history, with $34.3 million awarded to players competing at the International 9 in 2019.
(Esports Earnings)
15. Statistics on video games show that the Esports audience grew to 453.8 million in 2019, representing a 15% year-on-year growth.
(Newzoo)
PC Gaming Statistics
PCs are jokingly referred to as the “master race”. The term refers to the supposed superiority of the PC platform in the world of gaming.
And although nothing can match PCs in pure power, consoles have steadily and slowly eroded the dominance of this once undisputed force.
16. The PC gaming market is set to be worth $45.5 billion in 2021.
(Statista)
17. Statistics on gaming on PCs tell us that some 48% of all owners use the device to play video games.
(GlobalWebIndex)
18. The free-to-play PC game market revenue worldwide rose to $21.3 billion in 2019.
(Clairfield International)
19. Razer leads the industry with 12.83% of the total PC gaming market share for peripherals.
(MarketWatch)
20. Some 66% of all game studios are currently creating games for the PC platform.
(Game Developers Conference)
VR/AR Industry Statistics
Virtual and augmented reality are gaming’s next frontier. The level of immersion and the pure sense of awe can’t be matched by any other gaming platform.
That’s why many believe that these systems are certain to depose all others in the near future.
21. According to the latest virtual reality statistics, North America leads the world with an 8% VR adoption rate.
(GlobalWebIndex)
22. The global VR gaming and entertainment market size is exhibiting a 40.1% compound annual growth rate.
(Fortune Business Insights)
23. 70% of industry experts said they anticipate the AR market to surpass the VR market in revenue.
(Perkins Coie, XR Association)
24. VR statistics indicate that shipments of PC and all-in-one virtual reality headsets are projected to reach 62 million units by 2025.
(L.E.K. Consulting)
25. 79% of Americans who experienced AR used it to play video games.
(Newzoo)
Mobile Video Game Statistics
The way mobile games exploded onto the scene is unlike anything we’ve seen so far. Smartphones are now so powerful and universally used that mobile gaming is becoming the central focus of the biggest AAA gaming companies.
26. The mobile game industry is growing at a year-on-year rate of 25.5%.
(Hybridan)
27. Mobile games reached a 60% market share in gaming consumer spending in 2019.
(Liftoff)
28. Some 50% of all mobile users open at least one gaming app during the week.
(Liftoff)
29. Gaming facts from 2020 show that there are more than 2.2 billion mobile gamers worldwide.
(Plinq)
30. The App Store generated $14.6 billion from mobile video game sales in Q1 2019.
(Plinq)
Console Video Game Statistics
In the past two decades, the video gaming console market has been defined by an ongoing power struggle between three major companies: Sony, Nintendo and Microsoft.
From one generation of hardware to another, these giants battled for every single percentage point of the video game market share. But it has never been less obvious who the frontrunner is.
This is due to the shift in focus towards paid subscription models similar to Netflix rather than on pure console sales.
31. According to the newest data on video game trends, two thirds of console gamers prefer the physical game format to digital.
(Nielsen Holdings)
32. Sony’s Playstation leads the console sales of the 8th generation, selling 2.5 times as many consoles as Microsoft’s Xbox.
(Emirates NBD)
33. Console video game industry market statistics are pointing to a 13.4% revenue growth year-on-year.
(Mobvista)
34. Nearly a quarter of the game developers selling their products on Switch said they saw better sales compared to other platforms.
(Game Developers Conference)
35. Video game industry growth is increasingly dependent on the paid subscription model with more than 36.4 million monthly Playstation Plus subscribers.
(Sony)
Frequently Asked Questions
1. Is the video game industry bigger than Hollywood?
Very much so. Video game sales statistics show that gaming industry revenue dwarfs all other entertainment industries combined.
For instance, the global box office revenue in 2018 amounted to $41.7 billion, while the gaming market generated $151.2 billion.
2. How old is the average gamer?
People have been enjoying games all over the world for quite some time. Video game player statistics reveal that a significant percentage continue to enjoy them well into adulthood.
The average age of a gamer is now 35, with almost 75% of all gamers being 18 years or older.
3. Are video games profitable?
While video game industry growth statistics point to record breaking revenues, the reality is that only a fifth of all game titles achieve profitability, and less than 5% of all games that go into production turn a profit.
4. What percent of gamers are female?
Video games demographics have long painted a picture of a strictly male-dominated hobby. But the percentage of female gamers has risen steadily throughout the years.
In 2006, females accounted for 38% of all gamers. That figure is now rising above 46% and shrinking the gender gap.
5. How many gamers are there in the world?
The number of people playing video games rose from 1.84 billion in 2014 to well over 2.5 billion in 2020.
If the current projections and video game industry statistics are accurate, that number will grow by an additional 200 million people by the end of 2021.
Sources
Online Gambling Industry Statistics In America
EY
Newzoo
Hybridan
Plinq
Nielsen Holdings
by Tarlan Ismayilov
Posted on May 15th, 2019
Before we do an in depth analysis, let’s first take a look at the bigger picture here – the numbers. In this article, we are going to focus on statistics for the online gambling industry. As usual, numbers involve a point of view, so when you glance through the rundown of worldwide gambling misfortunes for players, you’re likewise taking a gander at the betting successes for administrators. In light of that, here’s a breakdown of the ten best places for betting income dependent on players.
Online Gambling Statistics
It’s intriguing that Macau bests the rundown of per-person income. Yet Chinese citizens don’t enlist on our top review of betting misfortunes. Macau’s vacationer business has taken a hit as of late. However, tourists still guarantee Macau’s place on top.
Australia appears to display exceptional numbers when it comes to losses and accumulated revenue. At the moment, Australia owns greater number of slot machines than rivaling countries and honestly, it is quite surprising as the country has a population of 22 million.
The top 3 countries with highest gambling income around the world
With regards to betting, we’re all equivalent. Regardless of the games or country that we play in, the online casino always have higher chances to win, and it also doesn’t matter if we play in classic land-based gambling clubs or on the web. Similar to a pile of gambling club chips, a few nations have ascended higher than others in the course of the most recent years.
Through a mix of the guideline, compelling advancement and innovation, the UK, Australia, and Canada have risen as betting masters since the beginning of the 2000s. Presently home to a number of big players in the business, for example, Microgaming and Playtech, the accompanying three nations are top ones regarding notoriety and, obviously, numerical data.
Since the subsidence of 2008-2009, numerous nations have gone to betting as a method for reinforcing weak economies. Some have presented new administrative bodies or opened up their gambling business. Others have continued onward with authorized on the web and mobile betting to enable players to play wager at home. Now let’s take a look at the strategies of players that top all the gambling related incomes list in 2019 and find out what is it exactly that they do which makes them stand out from the competitors.
Macau
Greatest diversions: Casino
China has an on-off attitude towards betting. The Chinese government holds regular lotteries that serve its 1 billion occupants, yet most on the web and live betting is prohibited. The huge issue China has, or possibly its administration, is how to manage Macau.
Previously a Portuguese colony, Macau is currently a home to the most significant online casino gambling businesses around the world. It goes about as a Special Administrative Region in China. And keeping in mind that it’s not administered from Beijing, it has needed to persevere some heavyweight pressure from the government to get rid of betting income.
There are 38 clubs in Macau, including real activities from worldwide players like Sands and Wynn, and Melco Crown. Generally, in Macau, net gaming income (GGR) has been on the decay for a couple of years. A clampdown on money spilling out of China to Macau has prompted numerous club battling. Another bearing for the club into ‘mass market’ diversion may see an adjustment in Macau’s fortunes. Or else, VIPs and hot shots will keep on discovering new places to bet like Australia, Singapore, and the Philippines.
USA
Recreations: Poker, gambling clubs, sports betting, horse racing, lottery, Daily Fantasy Sports (DFS), bingo
Together with Macau, the United States of America drives the list in worldwide betting revenues, with the state of Nevada assisting with its ever-growing gambling club market. Majority of states in the US have restricted web-based betting, but many have authorized gambling clubs. Additionally, many US states hold regular lotteries.
In 2013, Delaware, New Jersey, and Nevada turned into the initial states to direct web-based gaming out of the blue. Nevada presently allows the works of online poker locales, while Delaware and New Jersey have legitimated online club and poker websites. Online sports betting, however, is banned all over.
Justifiably, Nevada drives the route with $11,123,830 in 2015 with regards to US club betting, according to the latest statistics on online gambling. On the other hand, New Jersey has suffered some bad hits. Parts of New Jersey such as Atlantic City have seen gambling clubs go fully bankrupt as its club income has dropped from $5.2 million during 2006 to $2.5 million in 2015.
New Jersey legitimized web-based betting in 2013 after the unwinding of web betting laws. The Division of Gaming Enforcement (DGE) manages legitimate web gaming in the Garden State.
Incomes have been on decline since web betting was legitimized in New Jersey. Be that as it may, in July 2016 in general web-based betting incomes rose to $16 million says the online gambling statistics report.
How it’s administered: Lotteries, sportsbooks, and gambling club are represented on a state-by-state format. Online sports betting is still restricted all over the US. However, the law is on the table for discussion with an ascent in prominence of DFS (Daily Fantasy Sports). Nevada and New Jersey have sanctioned regular online casino games, with some legitimate web-based betting. California and Florida have flourishing legitimate online poker ventures. In any case, the two states have opposed calls to authorize online poker. Pennsylvania as of late changed the two its property based and web-based betting markets.
Great Britain
Recreations: Sports betting, poker, lottery, bingo, horse racing, club, portable gaming, social gaming
One of the first betting markets and a pioneer with regards to guideline cordiality of the UK Gambling Commission, the UK has scored some fantastic income as of late. From the quantity of wagering venues to the general volume of the industry, the United Kingdom is, without a doubt, an incredible betting country.
The United Kingdom has online casino and poker and bingo rooms and a state-regulated lottery. The UK citizens are additionally permitted to bet real cash on portable and web-based betting sites.
Famous Gambling Games
Casino Games and Slots
Gambling club wagering typically involves a general “wagering” bunch that incorporates lottery and bingo. In any case, club betting had ascended to 35.1% in 2013 from 32% in 2007, according to the statistics on online gambling clubs.
As indicated by the most recent statistics on online gambling amongst the USA gambling club guests, almost half (48%) played slot games, while 16% and 6% playing blackjack and poker, respectively. Roulette represented only 5% of the prevalent play.
The development in mobile gambling and online slots has prompted some gigantic victors. Dynamic big stakes have been in charge of some groundbreaking successes, with gamblers bringing down rewards of $5-7 million in the previous couple of years.
Gambling Industry News
Sports Betting
Sports betting is a billion-dollar worldwide industry. Be that as it may, the unregulated sports wagering industry in Asia implies the business, all in all, might really be worth a lot more. Illicit wagering crime groups in China and in other places have been in charge of fortunes being won and lost on games.
Controlled sports betting represented $58 billion in the worldwide market. Those numbers are set to rise over $77 billion during 2016. (Source: European Gaming and Betting Association).
Poker
Online poker has climbed since its blast in the mid-2000s. The elimination of US-confronting destinations has prompted a decrease in web traffic. Furthermore, even in regulated industries, online poker statistics are battling. The highest rewards keep on increasing, with the World Series of Poker headliner winner getting around $7-10 million. The most top online competitions draw in enough players to grant million-dollar first prizes.
Lottery
Lotteries are legitimate in numerous nations, even where customary wagering and club style betting is banned. The EGBA predicts an ascent in a lot of by and massive gaming on the web, from 2.4% in 2013 to 6% in 2018.
In the United Kingdom, the National Lottery fund-raises for charitable purposes just as allowing players to score huge rewards. Lottery prizes increased 22% somewhere in the range of 2012 and 2016, with £3.28 billion paid out in 2012 and £4.23 billion out of 2016.
Bingo
It’s assessed there are currently around 100 million online bingo players around the world, 70-80% of whom are ladies, generally matured somewhere in the range of 30 and 50. In 2015 yearly gross-gaming yield for the online bingo industry from UK clients along with £128.64 million, or 3% of the whole web-based betting piece of the pie.
In 2015, the yearly gross income for the online bingo market from United Kingdom clients was around £128.64 million or 3% of the whole web-based betting piece of the pie, says the annual statistics on online gambling.
Betting
As should be evident from the measurements, the betting business is presently flourishing. From live gambling clubs in Canada to the online economy in Spain, the quantity of players paying is unmistakably on the up.
Even though the worldwide retreat and administrative issues have made pieces of the betting business grow slower than anticipated in the course of the most recent decade, the global accounting report is still operating at a profit. Truth be told, as we head towards 2020, the approach of innovation, for example, portable gambling clubs, live seller diversions and, possibly, computer-generated reality, are taking yearly income to record levels.
Along these lines, regardless of whether you’re an administrator, a player or only somebody with a propensity for numbers, the betting business keeps on demonstrating that it’s a standout amongst the most energetic diversion economies on the planet.
The expected future trends in the worldwide gambling industry
There is no industry on the planet today that can coordinate the sheer development and drive of web-based betting. Over the globe, the event is grabbing hold, with more brands than any other time in recent memory viewing for player consideration and more individuals setting down bets accordingly.
Online Gambling Industry Statistics Since
Thinking about the present condition of world betting, everybody is currently looking to what’s to come. Be that as it may, – as most will as of now confirm – anticipating the eventual fate of the betting scene is no simple accomplishment. Making the circumstance a little brighter, we’ve separated the information to surrender you ahead on what’s to come.
Estimated value of the worldwide online casino market
What’s quickly evident is the surprising estimation of the gambling club market in 2017, with it’s anticipated esteem expected to be around $635 billion in the years to come. Drilling this detail further, it merits taking a gander at the 2 most important segments in club gaming’s development – those being the United States and the United Kingdom. In the US, experts anticipate money incomes to hit $21.14 billion, whereas in the UK betting income should hit $4 billion. These two statistics alone make up what ought to be a 5.7% development of the worldwide betting business sector before 2022
The development identified with online casino play, by and large, is gigantic, yet for all intents and purposes, the majority of this has happened in the online area. Land-based gambling club play is still concerning the downturn – separated from inside a couple of the specific regions – like it has been as of late. Considering that new online businesses continue to emerge, we can accept that online club industry will keep on predominating land-based activities.
Biggest gambling market
The biggest market for web-based betting is Europe, yet this most likely won’t seem like a shock to anybody. During 2015, the EU market was responsible for 47.6% of the €34.6 billion of worldwide internet gaming gross revenue (stakes small rewards) created. While the achievement of internet betting in Europe is entirely outstanding, what’s helping the mainland be viewed as a pioneer in betting is its dimension of advancement, mainly through the development of useful gambling club stages.
On the other hand, bearing in mind the fragile nature of EU legislative issues since Brexit, people started to ask questions about how new policies will affect betting in Europe in the upcoming years.
Highest increase rate in market share
Macau’s betting propensities have dependably been noticeable, with the measurements demonstrating that betting movement is just developing on Chinese shores. According to the newest statistics on online gambling, year-on-year month to month development in Macau gambling club income stays at an enduring 1.1%. This helps Macau to crush yearly focuses concerning gross gaming income.
As per current information dependent on the framework, appearance, and increasing spending, it could be around $53 billion by 2022. This information originates from a Morgan Stanley report titled “Macau 2022 – Power of Compounding”. In the story, the examiner states, “We figure the nature of development will be better, as more than 80 percent of the estimated benefit should originate from the mass market fragment. The 2018 opening of the Hong Kong-Zhuhai-Macau Bridge was an important foundation advancement, interfacing HK and Macau districts with the city of Zhuhai on territory China. The city’s Hengqin island likewise proceeded with its colossal advancement venture, with the point of making the whole associated district a world focus of relaxation, the travel industry, and gaming. We additionally believe that by 2022, there will be clarity around permit restoration, advancement, and framework incline.”
Online Gambling Industry Statistics Against
Fueled by stable and reliable development figures, Macau might be the central spot on the planet – barring Las Vegas – where land-based gambling club play is genuinely prospering, according to online gambling statistics.
Gambling Industry Revenue
Increasing market share of Australia
Online Gambling Industry Statistics Since
Taking a gander at the situation of worldwide betting nation by nation, the betting dimensions in the United States, United Kingdom, Japan, and China are as of now all around recorded. What won’t be so apparent is Australia’s come in the business’ development. Insights demonstrate that the ordinary misfortune per card games in Australia goes over the one in different countries, coming in at somewhat below $1,000. Singapore is second on that rundown, with the ordinary misfortune per grown-up approximately $640, says the newest online gambling statistics. With Australian citizens desiring to take part with better than standard measures of extra cash, Australia will have a task to carry out later on of online club gaming.
Closing the gap between the number of male and female gamblers
There is another primary consideration that should be tended to the outside of country-by-country advance, this showing the number of women starting on betting, as they are currently assuming a more interactive performance in net revenues than any other time in recent memory. Ladies presently represent around 40% of all betting movement in the UK, as indicated by information on the latest statistics for online gambling issued by UKGC.
Online Gambling Industry Statistics 2019
According to online gambling statistics, for ladies, amusements, for example, bingo have demonstrated continuously to be prevalent. However, it gives the idea that many are currently moving onto different recreations – explicitly spaces – as every year passes by.